US Esports Market: Industry Analysis and Forecast (2024-2030)

  • The US Esports Market size was valued at USD 510 Mn. in 2023 and the total US Esports revenue is expected to grow at a CAGR of 21.3% from 2024 to 2030, reaching nearly USD 1970 Mn.

  • Format : PDF | Report ID : SMR_1582

US Esports Market Overview

The comprehensive report serves as a detailed analysis of the US Esports Market. STELLAR has precisely examined the industry's evolution, spotlighting significant trends, groundbreaking innovations, and the driving forces that mold its trajectory. Delving deep into the present landscape, the report dissects the US Esports Market. It accurately outlines the market's current dimensions, growth patterns, size, and the nuanced trends that use significant influence. Additionally, it keenly identifies the pivotal factors driving market growth and sheds light on growing opportunities.

 

  • Sponsorships, set to reach $730.4 million by 2024, lead esports revenue.
  • Advertising is a growing segment, projected to reach $300.2 million in 2024.
  • Media rights involve lucrative broadcasting deals with platforms like Twitch and YouTube.
  • Live events drive revenue through ticket sales and merchandise

 

The US Esports industry growth drives the increase in advertising as well and lucrative broadcasting deals with platforms such as Twitch and YouTube are part of media rights. Popular live events generate revenue through ticket and merchandise sales. In-game purchases, despite scrutiny, contribute via microtransactions and loot boxes. Also, dominant games such as League of Legends, rising star Valorant, and established Overwatch drive the industry. The annual League of Legends World Championship, boasting massive global viewership, stands out as a key event.

US Esports Market

Growing Popularity and Viewership Drives the US Esports Market

The US esports market rose by generating $1.25 billion with 20% growth and creating 187,000 jobs. Initiatives such as the League of Legends College Scholarship Program underscore esports' role in STEM skill development. The League of Legends World Championship surpassed traditional sports viewership, attracting 70 million peak viewers globally in 2023. Platforms like Discord and Twitch connect millions of fans, with esports averaging 8 million concurrent viewers on Twitch in 2023. Professional esports organizations like Evil Geniuses reported substantial revenue, showcasing the growing viability of esports careers.

 

US Esports Market1

 

In 2023, the Stellar revealed that 20% of gamers face gaming addiction risks. Initiatives like Dr. DisRespect's "Healthy Gamer" provide education and support. Women, constituting 25% of esports viewers and fewer players, are targeted by events such as the Women's VALORANT Champions Tour to boost participation. The 2023 League of Legends Players Association advocates for player rights, addressing burnout and unfair contracts. A 2023 Pew Research Center survey found that 39% of Americans consider video games "a waste of time," emphasizing the need for educational campaigns to shift perceptions. In-game loot boxes and skin betting pose gambling risks, especially for minors, additionally, stricter regulations and age verification, as in certain European countries, are essential safeguards.

 

US Esports Market Segment Analysis

 

Based on Type, the Hardcore Gamers segment held the largest market share of about 35% in the US Esports Market in 2023. According to the STELLAR analysis, the segment is expected to grow at a CAGR of 21.5% during the forecast period. It stands out as the dominant segment within the US Esports Market thanks to its rapid technological advancement and growing adoption of smart devices with data connectivity and integration.

 

US Esports Market2

 

The hardcore gaming community, as passionate viewers and consumers, plays a pivotal role in the US esports industry. Dedicated fans actively boost tournament viewership, driving revenue through in-game purchases and subscriptions. As community builders, they actively shape discussions on social media, influencing game development and marketing. Also, early adopters actively drive innovation, embracing new games and technologies, while their competitive talent actively fuels the excitement of major tournaments.

 

Insular and exclusionary, some hardcore gaming communities hinder US sports market growth. Toxic behavior, including harassment, damages the image and alienates potential fans. High expectations and criticism from hardcore gamers create negativity, impacting public perception and industry relationships. Burnout and churn in the intense gaming scene disrupt the stability of esports leagues and tournaments.

 

To optimize the influence of hardcore gamers and manage challenges, the US esports industry promotes inclusivity, addresses toxicity, and engages with gamers. Transparency, communication, and catering to diverse interests build trust and expand the esports audience while fostering a welcoming environment.

 

US Esports Market Scope

Market Size in 2023

USD 510 Million

Market Size in 2030

USD 1970 Million

CAGR (2024-2030)

21.3%

Historic Data

2018-2022

Base Year

2023

Forecast Period

2024-2030

Segment Scope

 

By Gender

  • Male
  • Female

 

By Type

  • Hardcore Gamers
  • Casual Gamers
  • Traditional Sports Fans
  • Mobile-First Viewers
  • Non-Gaming Audience

 

By Revenue Model

  • Sponsorship & advertising
  • Esports betting & fantasy site
  • Prize pool
  • Amateur & micro tournament
  • Merchandising
  • Ticket sale

 

Leading Key Players in the US Esports Market


Frequently Asked Questions

Growing Popularity and Viewership are expected to be the major drivers for the US Esports market.

1.    US Esports Market Executive Summary
1.1 Study Assumption and Market Definition
1.2 Scope of the Study
1.3 Emerging Technologies
1.4 Market Projections
1.5 Strategic Recommendations
2.    US Esports Market Events and Tournaments
2.1 ESL (Electronic Sports League)
2.2 DreamHack
2.3 US-Based Esports Tournaments and Leagues
3.    US Esports Market: Dynamics
3.1.1 Market Driver
3.1.2 Market Restraints
3.1.3 Market Opportunities
3.1.4 Market Challenges

3.2 PORTER’s Five Forces Analysis
3.3 PESTLE Analysis
3.4 Regulatory Landscape 
3.5 Analysis of Government Schemes and Initiatives for the US Esports Industry
3.6 The Pandemic and Redefining of The US Esports Industry Landscape
4.    US Esports Market: Market Size and Forecast by Segmentation (Value) (2023-2030)
4.1 US Esports Market Size and Forecast, by Gender (2023-2030)
4.1.1 Male
4.1.2 Female

4.2 US Esports Market Size and Forecast, Type (2023-2030)
4.2.1 Hardcore Gamers
4.2.2 Casual Gamers
4.2.3 Traditional Sports Fans 
4.2.4 Mobile-First Viewers
4.2.5 Non-Gaming Audience

4.3 US Esports Market Size and Forecast, by Revenue Model (2023-2030)
4.3.1 Sponsorship & advertising
4.3.2 Esports betting & fantasy site
4.3.3 Prize pool
4.3.4 Amateur & micro tournament
4.3.5 Merchandising
4.3.6 Ticket sale

5.    US Esports Market: Competitive Landscape
5.1 STELLAR Competition Matrix
5.2 Competitive Landscape
5.3 Key Players Benchmarking
5.3.1 Company Name
5.3.2 Service Segment
5.3.3 End-user Segment 
5.3.4 Revenue (2023)
5.3.5 Company Locations

5.4 Leading US Esports Companies, by market capitalization
5.5 Market Structure
5.5.1 Market Leaders 
5.5.2 Market Followers
5.5.3 Emerging Players

5.6 Mergers and Acquisitions Details
6.    Company Profile: Key Players
6.1 Activision Blizzard, Inc.
6.1.1 Company Overview
6.1.2 Business Portfolio
6.1.3 Financial Overview
6.1.4 SWOT Analysis
6.1.5 Strategic Analysis
6.1.6 Scale of Operation (small, medium, and large)
6.1.7 Details on Partnership
6.1.8 Regulatory Accreditations and Certifications Received by Them
6.1.9 Awards Received by the Firm
6.1.10  Recent Developments

6.2 Electronic Arts Inc. (EA)
6.3 Riot Games
6.4 Twitch (Amazon)
6.5 Cloud9
6.6 Team SoloMid (TSM)
6.7 FaZe Clan
6.8 Envy Gaming
6.9 ESL (Electronic Sports League)
6.10 DreamHack
7.    Key Findings
8.    Industry Recommendations
9.    Terms and Glossary
10.    US Esports Market: Research Methodology 

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