UK Esports Market: Industry Analysis and Forecast (2024-2030)

  • The UK Esports Market size was valued at USD 1.72 Bn. in 2023 and the total UK Esports revenue is expected to grow at a CAGR of 21.8 % from 2024 to 2030, reaching nearly USD 6.84 Bn. in 2030.

  • Format : PDF | Report ID : SMR_1707

UK Esports Market Overview:

Esports is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. Esports are built on top of the intellectual property of a video game, straddling the creative industries, and live events.  Esports is a highly sociable activity across both digital and physical arenas.

 

There are clear social benefits for communities of supporters and their engagement is clear from the number of consumers who extend their interest in physical travel to events and tournaments. In turn creates economic impacts for cities and venues hosting tournaments broadcast media, technology, and more. UK is home to some of the biggest esports and games organizations in the world, with competitive video game giants such as Riot Games, Twitch, and FACEIT all holding offices across the country. 

 

The UK Esports Market report focuses on key sections such as market segments, market outlook, competitive landscape, and company profiles. Segments provide details on various aspects such as Device Type, Revenue Model, streaming type, and Gaming genre segmentation as per the current market scenario, covering various aspects for conducting downstream marketing activities. The Uk Esports Market dynamics include a detailed analysis of market developments, growth drivers, restraints, opportunities and challenges,

 

Porter's 5 Force framework, macroeconomic analysis, and pricing analysis that directly affect the market currently and through the forecast period. Drivers and constraints include the internal factors of the market, while opportunities and challenges are the external factors that affect the market. The market dynamics section also provides indications of trends affecting the development of new companies and investment opportunities.

UK Esports Market

 

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UK Esports Market Dynamics

The Intersection of Esports Growth and Brand Sponsorships in the UK Esports Industry

Esports is a fast-growing market within the world of gaming, mainly driven by ongoing digitalization, increasing smartphone usage, and rising awareness of gaming. Increasing video game awareness and the popularity of Esports are driving the UK ‘s growth in the UK Esports market. Many teens and young adults in Gen Z struggle with their mental health, experiencing higher rates of mental health concerns like anxiety, as a result UK has accounted for the highest awareness about mental health among the polled countries.

 

Brand Sponsorships are also driving the UK Esports Market. Esports is particularly profitable for the advertisers that are featured in conjunction with the games and many brands are recognizing the potential in the market. Several esports sponsorship routes are not too dissimilar to that of traditional sports and that is sponsoring tournaments, teams, gamers, and arenas. The opportunities open many doors for brands looking to reach a global audience, drive excitement around the brand, and develop their market into the realm of entertainment.

 

Comprehensive Guide for Entrepreneurs key players in the esports ecosystems

UK Esports Market1

Challenges of Legitimacy, Fraud, and Identity in UK Esports Markets

Numerous tournament participants and gamers have difficulties determining the legitimacy of tournaments. Rising tournaments have resulted in, an increasing number of scams and fraudsters, posing challenges for genuine and legitimate esports tournament organizers. The lack of standardization in the esports industry reflects the ongoing difficulties that players, tournaments, team, and their advertising, sponsorships, or contracts face.

 

A considerable challenge facing UK esports is its lack of data and lack of identity. For instance, multi-accounting is a form of fraud that has many faces. “Smurfing” is a type of multi-accounting wherein a player creates secondary accounts often at skill levels below their own to pass themselves off as someone else, win more money in tournaments, and gain an unfair advantage in gameplay. “Griefing” or “Trolling” is another kind of multi-accounting where bad actors engage in disruptive behavior towards other players, often causing those players to abandon the game.

 

UK Esports Market Segment Analysis

Live streaming is dominenet sub-segment in UK Esports Market.  The Esports live-streaming market in the United Kingdom is experiencing significant growth and development. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors all contribute to the UK esports Market growth. The increasing availability of high-speed internet and advancements in technology have made live streaming more accessible to a wider audience in the United Kingdom. Esports also generates an economic impact by attracting visitors to the UK to attend live events. Esports tournaments and events attract a large audience, both online and offline. There were estimated 42,000 attendees to live esports events in the UK.

 

Ukie is a non-profit trade association in the UK that entails more than 60 of the best, most innovative, and largest eSports companies. It hosts several school tournaments for video games like Smash Bros and Minecraft. It is estimated to assist in grooming the next generation of eSports stars in the UK. Additionally, the UK’s largest network of eSports comprises multinational IP owners, platforms, event companies, tournament holders, teams, etc. Besides, the video game industry is majorly self-regulatory.

UK Esports Market2

UK Esports Market Scope

Market Size in 2023

USD 1.72 Bn.

Market Size in 2030

USD 6.84 Bn.

CAGR (2024-2030)

21.8%

Historic Data

2018-2022

Base Year

2023

Forecast Period

2024-2030

Segment Scope

 

By Device Type

  • Smartphones
  • Smart TVs
  • Desktops
  • Laptops
  • Tablets
  • Gaming Consoles

By Revenue Model

  • Media Rights
  • Advertising And Sponsorships
  • Merchandise And Tickets
  • Others

By Streaming Platform

  • On-Demand
  • Live

 

By Gaming Genre                                       

  • Real-time Strategy Games
  • First-Person Shooter Games
  • Fighting Games
  • Multiplayer Online Battle Arena Games
  • Mass Multiplayer Online Role-playing Games

 

UK Esports Market Key Players

  1. Fnatic
  2. Team Endpoint
  3. Excel Esports
  4. Guild Esports


Frequently Asked Questions

Rising video game awareness is expected to be the major driver for the market.

1.    UK Esports Market Introduction
1.1.    Study Assumption and Market Definition
1.2.    Scope of the Study
1.3.    Executive Summary 
1.4.    Emerging Technologies
1.5.    Market Projections
1.6.    Strategic Recommendations
2.    UK Esports Market Trends
2.1.    Market Consolidation
2.2.    Adoption of Advanced Technologies
2.3.    Pricing and Reimbursement Trends
3.    UK Esports Market: Dynamics
3.1.1.    Market Drivers
3.1.2.    Market Restraints 
3.1.3.    Market Opportunities
3.1.4.    Market Challenges

3.2.    PORTER’s Five Forces Analysis
3.3.    PESTLE Analysis
3.4.    Regulatory Landscape
3.5.    Analysis of Government Schemes and Initiatives for the UK Esports Industry
4.    UK Esports Market Size and Forecast by Segments (by Value USD)
4.1.    UK Esports Market Size and Forecast, by Device Type (2024-2030)
4.1.1.    Smartphones
4.1.2.    Smart TVs
4.1.3.    Desktops
4.1.4.    Laptops
4.1.5.    Tablets
4.1.6.    Gaming Consoles

4.2.    Monitors UK Esports Market Size and Forecast, by Revenue Model (2024-2030)
4.2.1.    Media Rights
4.2.2.    Advertising And Sponsorships
4.2.3.     Merchandise And Tickets
4.2.4.    Others 

4.3.     UK Esports Market Size and Forecast, by Streaming Platform End User (2024-2030)
4.3.1.    On Demand 
4.3.2.    Live

4.4.    Monitors UK Esports Market Size and Forecast, by Gaming Genre                                        (2024-2030)
4.4.1.    Real-time Strategy Games
4.4.2.    First Person Shooter Games
4.4.3.     Fighting Games
4.4.4.    Multiplayer Online Battle Arena Games
4.4.5.    Mass Multiplayer Online Role-playing Games

5.    UK Esports Market: Competitive Landscape
5.1.    STELLAR Competition Matrix
5.2.    Competitive Landscape
5.3.    Key Players Benchmarking
5.3.1.    Company Name
5.3.2.    Service Segment
5.3.3.    End-user Segment 
5.3.4.    Revenue (2023)
5.3.5.    Company Locations

5.4.    Leading UK Esports Companies, by market capitalization
5.5.    Market Structure
5.5.1.    Market Leaders 
5.5.2.    Market Followers
5.5.3.    Emerging Players

5.6.    Mergers and Acquisitions Details
6.    Company Profile: Key Players
6.1.    Air Liquide Medical Systems
6.1.1.    Company Overview
6.1.2.    Business Portfolio
6.1.3.    Financial Overview
6.1.4.    SWOT Analysis
6.1.5.    Strategic Analysis
6.1.6.    Scale of Operation (small, medium, and large)
6.1.7.    Details on Partnership
6.1.8.    Regulatory Accreditations and Certifications Received by Them
6.1.9.    Awards Received by the Firm
6.1.10.     Recent Developments

6.2.    Kaptalia
7.    Key Findings
8.    Industry Recommendations
9.    Terms and Glossary

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